Over the last weekend I finally finished up Mass Effect 2. I went through all the loyalty quests and upgraded 98% of the upgrades I could. My character made it to level 25 Soldier.
I have to say I was a little let down by the ending. The end boss seemed a little too easy to kill. I did like the ending cinematic part. It definately leaves it open for a Mass Effect 3.
I'll probably play around with a biotic class for a bit.
Monday, February 22, 2010
Wednesday, February 10, 2010
Nothing like going "Old School"
Been working on running a table top RPG for my friends. Over the last few months a friend has been running a Twilight 2013 mercenary game. Before you ask, no it doesn't involve vampires or werewolves. This has gotten me into the mood to run a game myself.
So I decided that a space setting is what I wanted to run. Being a fan of Firefly, Babylon 5 and Cowboy Bebop, I'm modeling my universe with elements of each. I decided to use the GURPS rule set from Steve Jackson Games. I know GURPS best and it runs rather smoothly. I picked up a few more of the 4th edition books and have been wracking my brains about what mankind is like in this time frame.
Well I won't bore you with details as I really have little to write about. But talking to my players, my first hurdle was to overcome the idea that they would just buy insanely stupid levels of wealth and have armies and fleets at their beck and call. Were talking 3 billion credits with a 600 million credit monthly income. This was going to totally screw the game up and would put way too much strain on me as a GM. So I muddled back and forth for 2-3 days trying to figure out what restrictions I would put on the use of wealth. After typing up a rather long email to the players outlining what they could do with their wealth, I trashed the email and wrote one stating that I'm limiting how many points they could put into wealth. This makes things much easier.
I'll try and update the adventures here. Should be fun to chronicle their misadventures in space.
As always keep safe and watch your six.
So I decided that a space setting is what I wanted to run. Being a fan of Firefly, Babylon 5 and Cowboy Bebop, I'm modeling my universe with elements of each. I decided to use the GURPS rule set from Steve Jackson Games. I know GURPS best and it runs rather smoothly. I picked up a few more of the 4th edition books and have been wracking my brains about what mankind is like in this time frame.
Well I won't bore you with details as I really have little to write about. But talking to my players, my first hurdle was to overcome the idea that they would just buy insanely stupid levels of wealth and have armies and fleets at their beck and call. Were talking 3 billion credits with a 600 million credit monthly income. This was going to totally screw the game up and would put way too much strain on me as a GM. So I muddled back and forth for 2-3 days trying to figure out what restrictions I would put on the use of wealth. After typing up a rather long email to the players outlining what they could do with their wealth, I trashed the email and wrote one stating that I'm limiting how many points they could put into wealth. This makes things much easier.
I'll try and update the adventures here. Should be fun to chronicle their misadventures in space.
As always keep safe and watch your six.
More Mass Effect 2
Been playing Mass Effect 2 off and on over the last couple weeks and I have to say it's as good as the first game. Once I got use to the interface changes, it was easy to get around and do what I needed to to.
I've been playing a Male Soldier and I have to say that the combat has been pretty easy up to this point. I've made it to level 11 and collected 4 of my team members. I've been playing this character heavy on the Paragon side as I typically play a goody-goody character.
Last night I started a female Adept as I wanted to check out a Biotic character. I picked female because it seemed to fit my idea of an adept. My plan is to play this characters heavy on the Renegade side. So far it's fun! Though pulling out my gun and putting it in the face of everyone is going to get old quickly.
Right off the bat I noticed a number of differences in the story. For one, where a male character start play talking to Ashley, the female character starts with Kaiden. Both were potential love interests from the first game. In the scene your character has a helmet on to cover up your face, this helps keep the illusion that it's you. Later in the game you get to select your characters looks.
Another thing I noticed was that the dialogs switch to match your character gender, he/she/him/her/etc. Even though most of the time they just call you Commander or Shepard, it's a nice touch. In the cinematic scenes they even change to more feminine features. One seen your looking through your eyes up from a medical table, with the male character you see a male hand and with a female it's a female hand.
I cannot imagine the amount of time it took to do the extra cinematic scenes and voice dubs, but it's a very nice touch. I was a bit disappointed in my female characters overall body structure. The arms and legs seemed a bit too thin for the rest of her body. After armor was put on, it looks pretty good.
Well more later.
Cya around and watch your six!
I've been playing a Male Soldier and I have to say that the combat has been pretty easy up to this point. I've made it to level 11 and collected 4 of my team members. I've been playing this character heavy on the Paragon side as I typically play a goody-goody character.
Last night I started a female Adept as I wanted to check out a Biotic character. I picked female because it seemed to fit my idea of an adept. My plan is to play this characters heavy on the Renegade side. So far it's fun! Though pulling out my gun and putting it in the face of everyone is going to get old quickly.
Right off the bat I noticed a number of differences in the story. For one, where a male character start play talking to Ashley, the female character starts with Kaiden. Both were potential love interests from the first game. In the scene your character has a helmet on to cover up your face, this helps keep the illusion that it's you. Later in the game you get to select your characters looks.
Another thing I noticed was that the dialogs switch to match your character gender, he/she/him/her/etc. Even though most of the time they just call you Commander or Shepard, it's a nice touch. In the cinematic scenes they even change to more feminine features. One seen your looking through your eyes up from a medical table, with the male character you see a male hand and with a female it's a female hand.
I cannot imagine the amount of time it took to do the extra cinematic scenes and voice dubs, but it's a very nice touch. I was a bit disappointed in my female characters overall body structure. The arms and legs seemed a bit too thin for the rest of her body. After armor was put on, it looks pretty good.
Well more later.
Cya around and watch your six!
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