Friday, July 22, 2011

Star Wars: The Old Republic - Pre-Order is here!

You can now pre-order the game.  Should be out later this year.  When you pre-order you get to play the game 3 days before release.  There are 3 versions: Collectors Edition, Deluxe Digital, Standard.  Details can be found at www.swtor.com/preorder.

Star Wars™: The Old Republic™Collector's Edition
Cost: $149.99 
Currently Sold Out at the EA site but may be ordered at local retailers.
 
Pre-Order Exclusive:
Limited Collector's Edition Includes:
  • Exclusive Gentle Giant Darth Malgus statue
  • Game disks collectible metal case
  • The Journal of Master Gnost-Dural as annotated by Satele Shan
  • The Old Republic galaxy map
  • Custom Security Authentication Key
  • Music of Star Wars: The Old Republic CD
  • High-quality Collector's Edition box
 Includes 7 Additional Digital Items:


Star Wars™: The Old Republic™Digital Deluxe Edition 
Cost:  $79.99

Pre-Order Exclusive:
Includes 5 Additional Digital Items: 
Star Wars™: The Old Republic™Standard Edition
Cost:  $59.99

Pre-Order Exclusive:

Thursday, June 2, 2011

MMO Health and Fitness

Added a friends new blog to my list. She's another MMO addict that's into keeping fit while still playing. If you are interested in getting into a little better shape, I'd recommend reading her blog.

Good luck with the new blog Janet!

Thursday, May 12, 2011

Withdrawl.

Week 2 of the great Sony downtime. Hands are not shaking as much and the hallucinations have subsided some.

Wow, Sony needs some serious compensation for it's customers. While I will return to EQ2, because of my guild of friends. How they handle this will determine the likelihood of me tossing in the towel and giving up my MMO career at least till SW:ToR comes out.

Saturday, September 25, 2010

Going Old School - Part 2

Well the GURPS space game didn't materialize. Coming up with a galactic scale game takes a lot of time. Time which I didn't have. So after going to GenCon and playing some FantasyCraft from Crafty Games, I decided to run a fantasy campaign.

I've already run my group through Cleansing of the Black Spur adventure. Which turned out well for them. This weekend I will be running them through The Darkest Hour. Should be a blast!

Monday, April 26, 2010

Return to EQ2

Been a few months since my last post. I've been on hiatus from EQ2 and just recently got sucked into Eve Online with a friend.

As time went on I kept having to fight the urge to resubscribe to EQ2. And as of last Friday I lost that battle and bought the latest expansion. While I'm a little late to the game, I will post my thoughts of the new expansion once I get some playtime under my belt.

Monday, February 22, 2010

Mass Effect 2 - Final Review

Over the last weekend I finally finished up Mass Effect 2. I went through all the loyalty quests and upgraded 98% of the upgrades I could. My character made it to level 25 Soldier.

I have to say I was a little let down by the ending. The end boss seemed a little too easy to kill. I did like the ending cinematic part. It definately leaves it open for a Mass Effect 3.

I'll probably play around with a biotic class for a bit.

Wednesday, February 10, 2010

Nothing like going "Old School"

Been working on running a table top RPG for my friends. Over the last few months a friend has been running a Twilight 2013 mercenary game. Before you ask, no it doesn't involve vampires or werewolves. This has gotten me into the mood to run a game myself.

So I decided that a space setting is what I wanted to run. Being a fan of Firefly, Babylon 5 and Cowboy Bebop, I'm modeling my universe with elements of each. I decided to use the GURPS rule set from Steve Jackson Games. I know GURPS best and it runs rather smoothly. I picked up a few more of the 4th edition books and have been wracking my brains about what mankind is like in this time frame.

Well I won't bore you with details as I really have little to write about. But talking to my players, my first hurdle was to overcome the idea that they would just buy insanely stupid levels of wealth and have armies and fleets at their beck and call. Were talking 3 billion credits with a 600 million credit monthly income. This was going to totally screw the game up and would put way too much strain on me as a GM. So I muddled back and forth for 2-3 days trying to figure out what restrictions I would put on the use of wealth. After typing up a rather long email to the players outlining what they could do with their wealth, I trashed the email and wrote one stating that I'm limiting how many points they could put into wealth. This makes things much easier.

I'll try and update the adventures here. Should be fun to chronicle their misadventures in space.

As always keep safe and watch your six.